Professional Experience: 6 Years in Virtual Production and VR/AR Projects.
 BEIN SPORT QATAR.mp4
BEIN SPORT QATAR.mp4BeinSports Qatar AR
 TUDN Mission Europa.mp4
TUDN Mission Europa.mp4TUDN Mission Europa
 TUDN Tokyo 2020 Olympics
TUDN Tokyo 2020 OlympicsTUDN Tokyo 2020 Olympics
 Basketball AR.mp4
Basketball AR.mp4Basketball AR
 Polygon_Labs_F1_AR.mp4
Polygon_Labs_F1_AR.mp4F1 AR
 NBC News - 2022 Election Washington AR (1).mp4
NBC News - 2022 Election Washington AR (1).mp4NBC News 2022 Election Washington AR
 Univision Noticias _ Election 2020 ARTG.mp4
Univision Noticias _ Election 2020 ARTG.mp4Univision Noticias 2020 AR
 Washington Post Lower-third WINNER animation.mp4
Washington Post Lower-third WINNER animation.mp4Washington Post Ticker
 Zona TUDN Ticker.mp4
Zona TUDN Ticker.mp4TUDN Ticker
 TotalTraffic NUSYS Demo 2022.mp4
TotalTraffic NUSYS Demo 2022.mp4TotalTraffic NUSYS Demo 2022
 Deckers demo.mp4
Deckers demo.mp4Deckers Demo
 ESPN Sports Center
ESPN Sports CenterESPN AR & Ticker
The project is a 3D Virtual Showroom that enables the showcasing of multiple 3D clothing assets in a virtual environment. Users can design and save the layout of the showroom on a database and easily load it on any instance. The app provides different presentation options for each clothing piece, such as folded or hanging, and allows users to select and view detailed information on each item, including prices, sizes, and other available presentations.
The project also employs pixel stream technology, enabling remote control of the virtual showroom from any web browser. It was deployed on Amazon Web Services (AWS), allowing the app to scale up instances on demand, ensuring high availability and performance.
 FunctionalDemo.mp4
FunctionalDemo.mp4I played a key role in developing the user interaction with fixtures and clothing, including drag-and-drop functionality from the UI to fixtures, highlighting of the elements, and enabling various actions with the clothing items once placed.
I worked closely with 3D Artists to implement their assets into the project and set their interaction with the environment. For example, whether to use the folded the model of a shirt or the hanging one.
I wrote the script for Pixel Stream and managed the showroom deployment on an AWS instance, ensuring that it was set up to scale up effortlessly in response to demand.
We created this 3D demo to showcase different applications of UE5 in AR/VR environments. Each 3D Actor was capable of communicating and fetching data from an API, would update using real-time data, and had different  animations to make the scene more immersive 
The controls were exposed to an unreal plugin called Remote Controller Preset to allow easy control for TV 
operators. 
For this project, I was responsible for programming the behavior of different graphics. This project involved using several graphics displaying data from NFL, NBA, F1, and Weather, which I programmed to be dynamic and capable of changing colors, images, logos, and presentations based on data received in real time .
I developed a communication plugin using C++ to retrieve data from an API and integrate it into UE5 in real time. Subsequently, I exposed the data to blueprints for convenient management by their respective graphics.